![]() ![]() ![]() A thrown weapon adds your Strength modifier to damage just like a melee weapon does. You can throw this weapon as a ranged attack. ![]() You don't multiply splash damage on a critical hit. Add splash damage together with the initial damage against the target before applying the target's weaknesses or resistances. On a failure (but not a critical failure), the target of the attack still takes the splash damage. Produced by priests of good-aligned deities, holy water grenades explode with a spray of consecrated water that harms undead creatures and evil outsiders. It’s a simple thrown weapon with a range increment of 20 feet. You activate a vial of unholy water by throwing it as a Strike. If an attack with a splash weapon fails, succeeds, or critically succeeds, all creatures within 5 feet of the target (including the target) take the listed splash damage. An evil deity’s malice lies within this vial of water. When you use a thrown weapon with the splash trait, you don't add your Strength modifier to the damage roll. An ability with this trait can be selected or used only by evil creatures. A creature with this trait is evil in alignment. EvilĮvil effects often manipulate energy from evil-aligned Outer Planes and are antithetical to good divine servants or divine servants of good deities. The color of the water varies, but may be green, black, blue, clear, etc, Sometimes, the water isnt generated, but instead is summoned from the planes of hell itself. Another wannabe rules lawyer who doesnt do their reading. Notice the fire in the damage portion This changes to whatever your elemental bloodline is so if you are water elemental Hellfire is now 1/2 water and 1/2 unholy damage. This magic comes from the divine tradition, drawing power from deities or similar sources. Unholy Water Manipulation Capabilities Users can generate and manipulate water of demonic and hellish nature, which can completely destroy anything. Hellfire Ray deals 1/2 'fire' and 1/2 unholy 'damage'. When a character creates consumable items, they can make them in batches of four. Consumable items include alchemical items and magical consumables such as scrolls and talismans. Unless stated otherwise, it's destroyed after activation. ConsumableĪn item with this trait can be used only once. A creature of this rarity is generally known and can be summoned with the appropriate summon spell. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |